Brain game: the freaky factor of artificial intelligence | Daniel Glaser

Brain game: the freaky factor of artificial intelligence | Daniel Glaser

Brain game: the freaky factor of artificial intelligence | Daniel Glaser 150 150 icnagency

By: Daniel Glaser | Brain game: the freaky factor of artificial intelligence | Daniel Glaser | Neuroscience | The Guardian

The more human-like robots are, the more disturbing we find them. Here’s why…

The release of Blade Runner 2049 has once again inspired us to imagine what it would be like if the distinction between artificial life and humans all but disappeared. Once something else is almost as ‘real’ as us, the idea of what it means to be human is challenged.

Neuroscientists know already that such a scenario is disturbing to us – thanks to a phenomenon known as Uncanny Valley. In the experiment, when people were faced with robots that looked very robotic (think flashing lights and metal), their response was fine. But the more human the robot became, the stronger their antipathy, discomfort and even revulsion – and the spookier it seemed.

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